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			 Skills: 
            -Extensive  knowledge of Autodesk 3dsMax  
-High  and low poly modeling techniques including subdivision modeling  
-UV  mapping and material generation  
-Normal  map extraction and texture baking (next gen techniques)  
-Photo  quality architectural visualization - Animation, Stills and 360  interactive VR  
-Mechanical  object rigging and animation (vehicles, machines, robots)  
-Able  to realistically light and render massive scenes  
-Extensive  knowledge of Adobe Photoshop  
-Working  knowledge of Hammer, Torque and UDK  
-Production  environment experience, and team leadership skills  
-Supervised  small teams of artists in production of complex animations  
-Have  worked remotely with teams of artists from many different countries  
-Strong  knowledge of  compositing, multi-pass rendering, video editing and  render troubleshooting  
-Strong  Architectural knowledge backed by 8 years of experience in the arch  Viz industry  
-Strong  time management skills backed by years of freelance work and 3d  experience  
             
            Software: 
            Autodesk  3dsMax – Expert  
            Autodesk  Mudbox – Very good  
            Adobe  Photoshop – Expert   
            UDK  – Very good  
            Hammer  – Good  
            Vray  – Expert  
            Lightwave  3d - Good  
            
            
            Applicable  Experience:  
            Virtual  3D INC - 2004 to 2010 - Lead 3d artist 
          -Completed  over 120 high quality animation projects within deadline / budget  
-Tasks  include modeling, unwrapping, texturing lighting rendering and  compositing 
 -Many  jobs completed well below budget without sacrificing quality 
-Created  over 1000 prop assets including Furniture, modular structure systems, foliage, accessories and vehicles 
-Developed  the companies current file and scene structure 
-Designed.  built and maintained 40 computer render farm  
-Developed  client communication and markup system currently in use  
          
          
          Earthwave  Studios - 2009 to 2010 - Environment artist for "Gates of  Eternity" title 
          -3rd  person adventure title for PC and iPhone - PS2 spec  
-Developed  concept art for main characters home town  
-Modeled  buildings and props from concept art  
-Unwrapped  and textured all assets, plus additional models from other artists  
            
            Education: 
            Art  Institute of Fort Lauderdale – 2001 to 2004 – BFA Computer  Animation 
            
          -Highest  Achievement Award  
         -Graduated  Cum Laude - 3.6 GPA  
            
            Interests: 
            Games  and Game art – Photography – Technology – Architecture –  Level Design – Nature  
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